Summary
• The incumbent will determine, prepare and adapt the graphic tools. Whenever possible, he/she will take part in selecting the 3d production applications and establish the work methods. The incumbent will train the artists on methods and tools and supervise the integration of art assets in the game engine.
Responsibilities:
· Working with world artists and level designer on daily technical issue.
· Implementing optimizations and monitoring the performance of the game;
· Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
· Identifying and implementing art-pipeline optimizations and automatizing;
· Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team;
· Creating technical prototype;
· Creating technical benchmarks to be used in production;
· Implementing technical art features with the help of the programming team;
· Offering technical assistance to the art team in day-by-day production issues;
· Creating and maintaining technical documentation;
· Sharing with the other artists ’best practices and new tools.
Requirements:
· At least College or Bachelor’s degree;
· Strong Gamer Culture and interest in videogame development;
· Good communication skills in both Chinese and English (spoken and written);
· Basic knowledge of real-time rendering challenges and techniques;
· Analytical mind and good problem-solving skills;
· Any relevant experience with game editors and engines is considered a plus;
· Knowledge of Python/Max-script is strong plus (also good to knows other language eg: c#/c++)
· Knowledge of Procedural software is a strong plus (e.g. Houdini/Speedtree/worldmachine/Substance Design)
· Knowledge of data safety options (e.g. Perforce, VSS, Alienbrain);
· Knowledge and Interest in tech-art areas is also considered a plus (like Shading, Lighting, SFX, etc.)
Nice to Have
· Houdini experience for large scale world creation
· Knowledge of Code language is considered a plus (e.g. c++)
· Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art) is very appreciated
Benefits and Perks from Ubisoft Shanghai:
- Future of Work framework: We believe that working location flexibility is essential to employee engagement and contributes to our high value of work-life balance
- A minimum of 15 days paid annual leave
- Monthly meal and snack allowance
- Premium medical insurance plan and free annual health check
- Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
- Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
- Jumpstart your growth: A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
- 10+ staff clubs featuring weekly sports and gaming activities and events
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家、团队、合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。
To learn more about Ubisoft’s Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisoft’s Commitment to Global Carbon Neutrality
2022 Update