As a Technical Director - Cinematics & Realization, you will work closely with the Realization Director and the production team of a new project in development at the studio of Bordeaux.
This role will involve close collaboration, and you will engage with all teams (specifically with Cinematic and Narrative teams) to support, define and maintain the cinematic pipeline through technical and artistic requirements.
Responsibilities:
- Define and maintain cinematic pipelines through technical and artistic requirements expected by the project
- Provide constant support and training to the cinematic team members
- Master the engine’s systems for cinematic integration cutscenes, triggers, customization, etc.
- Define and monitor dev tools/engine requirements for cinematics setup and debugging
- Be the reference for the cinematics production chain on the DCC side (3dsmax / Motion Builder / Maya .. ) and on the engine side (Timeline editor, etc.)
- Master the engine’s systems linked to cinematic rendering needs (animation, camera, rendering, lighting, sfx, vfx, etc.)
- Coordinate with Realization Director / TD datas to adjust and define technical guidelines in line with engine constraints & capacity.
- Create and maintain documentation for all aspects of Technical Direction
- Guarantee the optimization and performance of the cinematic pipeline in the engine
- Balance quality with efficiency when working under tight deadlines
- Experience in at least one full AAA videogame production as Technical Director working in Cinematic production or Realization
- Experience in game engine/editors, and in developing and maintaining pipelines
- Capacity to clearly articulate and communicate vision and strategy
- Quick to adapt and good priority management skills
- Ability to understand quickly and solve problems with a ‘can do attitude’.
- Aware of new technologies and processes related to the industry
- Good understanding of narrative causality and logic
- Passion for realization and cinematography with a great understanding of its importance in expressive storytelling.
- Contract: Permanent contract
- Location: role based in Bordeaux – France
- On-Site based position - Weekly work from home pace to define
Hiring Process:
- Phone interview with one of our recruiters
- Several interviews with the Hiring Manager and the Core Team of the project
- One interview with the Core Team of the project
If your application is not retained, you will receive a negative answer.
To find out more about our studio and Ubisoft's advantages, go to: https://www.ubisoft.com/en-us/studio/bordeaux
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